The development of next generation Realtime 3D Libraries is the agenda of the GameTools Project (GTP), an EU project from the 6th Framework Programme. The GTP pushes the envelope in the fields of:
Continuous Multiresolution Models are a level of detail (LOD) technique in computer graphics addressing the problem that scenes often contain too much geometric detail when all of the visible objects are rendered at their full resolution. While similar algorithms have long been available, most modern game/3D-engines implement the much simpler technique of discrete LODs instead. Discrete LOD techniques are widely known for the annoying visible artefacts they produce at the moment the switch between the different resolution models occurs, an unacceptable drawback for the visual quality of the next generation of 3D/game applications.
The GTP Geometry Lib supplies a multiresolution LOD solution that addresses the shortcomings of previous approaches by giving developers access to a complete package of solid technology which offers:
In computer graphics, Visibility deals with the problem of rendering faster by rendering only the objects of the scene that can be seen.
The GTP VisibilityLib will overcome these problems with a 2-phase strategy:
Both solutions work best when used together, but can also be employed independently from one another, as to best suit the 3D/game engine in use.
Global Illumination is the field of computer graphics that deals with physically correct illumination. Usually this is associated with stochastic raytracing solutions taking hours to calculate a single picture.
The GTP IlluminationLib brings physically correct rendering to the domain of realtime graphics.
allowing for previously unseen levels of realism in 3D/game applications.